Quick answer: Atoms have discrete energy levels, so they emit and absorb photons of fixed energy equal to the gap between levels. This AP Physics 2 lab on nuclear decay gives the aim, the equipment, the safety points, a step-by-step method, sample results and 7 analysis questions; the answers are on a separate page and the lab sheet is a free printable PDF.
Radioactive decay is random for each nucleus, yet a large sample decays in a predictable way. You will model this with dice, plot the decay curve and find the half-life of your model.
Level: AP Physics 2 (algebra-based) · Curriculum: AP P2 Unit 15
Model radioactive decay with dice, plot the number of remaining dice against throw number, and find the half-life of the model sample.
Equipment
100 identical dice (or 100 coins and a rule that tails decay)
large shallow tray with edges
graph paper or spreadsheet
pencil
Safety
Safety
Throw the dice gently into the tray and never at another person. Pick up any dice that fall on the floor straight away, because they are a slipping hazard.
Method
Place 100 dice in the tray. This is throw 0 with N = 100.
Shake and tip the dice out, then remove every die that shows a six. These represent nuclei that have decayed.
Count and record the dice still in play.
Throw the remaining dice again and repeat until fewer than 15 dice are left.
Lab set-up: a tray of dice stands in for a sample of radioactive nuclei.
Results
Sample data from Mei in Singapore:
Throw number
0
1
2
3
4
5
6
7
8
Dice left N
100
84
70
59
49
41
35
29
24
Analysis questions
Question 1 Fraction remaining
Calculate N / N₀ for each throw.
Question 2 Plot the graph
Plot N against the throw number and draw a smooth curve through the points. Describe its shape.
Question 3 Half-life from the graph
Read the number of throws needed for N to fall to 50. This is the half-life of the model.
Question 4 Check from later readings
Use the readings at throw 4 and throw 8 to give a second value of the half-life.
Question 5 Theoretical value
Each die has a 5/6 chance of surviving a throw. Calculate the theoretical half-life using (5/6)ⁿ = 0.5 and compare with your result.
Question 6 Randomness
Explain why the points do not lie exactly on a smooth curve, and what would happen with 1000 dice.
Question 7 Change the rule
Predict the half-life if dice showing a one or a two are removed, and explain.