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Refractive index notes and lesson for GCSE physics (free PDF download)

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Refractive index notes and lesson for GCSE physics (free PDF download)

Also, this physics grades 9-10 lesson on refractive index notes gives the key ideas first, then worked examples and diagrams. After that, practise with the worksheet on refractive index and check yourself with the quiz.

Quick answer: Refraction is the bending of light as it changes speed between materials. The refractive index n = sin i ÷ sin r gives its size. In addition, beyond the critical angle, a dense material totally reflects the light inside it. Moreover, converging lenses focus parallel rays to a principal focus and form real or virtual images.

Level: Physics grades 9-10 (GCSE · IGCSE · O Level · Class 9-10) · Curriculum: IGCSE 3.2

Refractive index notes: the key ideas

How does light reflect from a mirror?

When a ray of light hits a smooth surface, it bounces off in a predictable direction. Moreover, to describe it, we draw the normal, a line at 90° to the surface at the point where the ray lands.

Key law

Law of reflection: the angle of incidence equals the angle of reflection (i = r). Also, the incident ray, the reflected ray and the normal all lie in the same plane.

Ray diagram of reflection at a plane mirror: the incident ray and the reflected ray make equal angles i and r with the normalnormalirincident rayreflected rayplane mirrorangle i = angle r
The law of reflection: the angle of incidence i equals the angle of reflection r. Both angles are measured from the normal.

What is refraction and how do you calculate refractive index?

Furthermore, light travels fastest in a vacuum, at 3.0 × 10⁸ m/s. In a denser material such as glass it slows down, and when a ray meets the boundary at an angle, the change of speed makes it change direction. In addition, we call this bending refraction.

Definition

Refraction is the change of direction of a wave when it passes from one material into another, caused by a change in its speed. Also, the refractive index n of a material tells you how strongly it bends light.

The refractive index formula

Formula

n = sin i ÷ sin r

n = refractive index (no unit), i = angle of incidence in air (°), r = angle of refraction in the material (°). Also n = c ÷ v, where c is the speed of light in air and v the speed in the material.

A ray in air strikes a glass surface at 45 degrees to the normal and bends towards the normal inside the glass, where the angle is 28 degreesair (n = 1.00)glass (n = 1.50)i = 45°r = 28°normal
Entering glass, the ray slows down and bends towards the normal: i = 45° gives r = 28°, so n = sin 45° ÷ sin 28° = 1.5.

A ray entering a denser material bends towards the normal. However, a ray leaving it bends away from the normal. Finally, a ray travelling along the normal (0°) is not bent at all.

Worked example 1

Chiamaka in Lagos shines a ray onto an acrylic block at i = 40°. She measures r = 25°. In addition, calculate the refractive index.

n = sin 40° ÷ sin 25° = 0.643 ÷ 0.423 = 1.52

Refractive index of common materials

MaterialRefractive index nSpeed of light (10⁸ m/s)
Air1.003.00
Water1.332.26
Perspex1.492.01
Glass1.521.97
Diamond2.421.24

A higher n means slower light and stronger bending. Diamond bends light far more than water does.

What is total internal reflection?

When light tries to leave a dense material for air, it bends away from the normal. Moreover, make the angle of incidence larger and the refracted ray swings closer and closer to the surface. Furthermore, at one special angle it just skims along it.

Definition

Furthermore, the critical angle c is the angle of incidence inside a dense material for which the refracted ray travels along the boundary (r = 90°). Moreover, for any larger angle, total internal reflection occurs: all the light reflects back into the material.

The critical angle formula

Formula

sin c = 1 ÷ n

c = critical angle (°), n = refractive index of the material (boundary with air).

Three ray diagrams inside glass: below the critical angle most light leaves into air, at the critical angle the refracted ray skims the surface, above it all light reflects insidei less than cairglassi = cairglassi greater than cairglassc = 41.8° for glass of refractive index 1.50
Left: light mostly escapes. Middle: the refracted ray runs along the surface. Right: total internal reflection, so no light leaves.

Total internal reflection needs two conditions: the light travels from a denser to a less dense material, and the angle of incidence is greater than c.

Worked example 2

Also, calculate the critical angle for water, n = 1.33.

sin c = 1 ÷ 1.33 = 0.752, so c = 48.8°. Water totally reflects a ray that hits the surface at 55° from inside.

Common mistake

Measuring angles from the surface instead of from the normal. You measure every angle in reflection, refraction and critical-angle work from the normal.

In addition, optical fibres carry internet signals as light that bounces by total internal reflection along a thin glass strand. Moreover, prisms in binoculars and bicycle reflectors work the same way.

How do converging lenses form images?

A converging (convex) lens is thicker in the middle and refracts parallel rays so that they meet at the principal focus F. Also, the distance from the lens to F is the focal length f. Furthermore, to find an image you only need two of three special rays:

  • A ray parallel to the principal axis refracts through the principal focus on the far side.
  • Then, a ray through the centre of the lens carries straight on.
  • Finally, a ray through the near principal focus emerges parallel to the axis.
Ray diagram for an object between F and 2F of a converging lens: a ray parallel to the axis passes through the far focus, a ray through the centre goes straight, and they meet to form a larger inverted real imageFFconverging lensobjectreal image
Object between F and 2F: the image is real, inverted, magnified and beyond 2F. Two rays are enough to locate it.

Magnification of a lens

Formula

magnification m = image height ÷ object height

m has no unit. If m is greater than 1 the image is bigger than the object.

Worked example 3

Mei in Singapore photographs a leaf 4.0 cm long. In addition, its image on the sensor is 1.2 cm long. Also, calculate the magnification.

m = 1.2 ÷ 4.0 = 0.30. Furthermore, the image is smaller than the object.

Real and virtual images

Object positionImageUsed in
Beyond 2FReal, inverted, smallerCamera
Between F and 2FReal, inverted, largerProjector
Closer than FVirtual, upright, largerMagnifying glass

A real image can be caught on a screen. A virtual image cannot: the rays only appear to come from it, as when you look through a magnifying glass.

Lina’s tip

In addition, draw the two easy rays first, one parallel to the axis and one through the centre, with a ruler. Where they cross is the top of the image. Moreover, always add arrows to every ray.

Key points to remember
  • Law of reflection: angle of incidence i = angle of reflection r, both from the normal.
  • Furthermore, refractive index: n = sin i ÷ sin r = c ÷ v.
  • critical angle: sin c = 1 ÷ n; total internal reflection needs i greater than c.
  • A converging lens focuses a parallel beam at the principal focus F.
  • magnification m = image height ÷ object height.

Bending light: refraction, critical angle and lenses: frequently asked questions

What is the formula for refractive index?

n = sin i ÷ sin r, where i is the angle in air and r is the angle in the material, both measured from the normal. You can also write n = c ÷ v, the speed of light in air divided by its speed in the material.

When does total internal reflection happen?

It happens when light travels from a denser material towards a less dense one and the angle of incidence is bigger than the critical angle. The material then reflects all the light back, with none refracted out.

How do you find the critical angle?

use sin c = 1 ÷ n for a boundary with air. For glass with n = 1.50, sin c = 0.667, so c = 41.8°.

What is the difference between a real and a virtual image?

A real image forms where light rays actually meet, and you can show it on a screen. A virtual image forms where rays only appear to come from, so you cannot catch it on a screen.

Why does a ray bend towards the normal in glass?

In addition, light travels more slowly in glass than in air. The side of the wavefront that enters first slows first, which turns the ray towards the normal.

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